Category: Multimedia Learning (Page 1 of 3)
Team members: Jialin He, Jingjing Jiang
Learning Outcomes:
Participants will be able to do the following by the end of this blog:
- Understand what chilli oil is
- Learn steps of making chilli oil
- Know what chilli oil means to Chinese people and why is it important
- Learn the uses of chilli oil
Introduction:
Chilli oil is made from dried chilli, chilli powder, vegetable oil, Chinese spice powder, white pepper, white sesame, cumin powder, star anise, Sichuan pepper, fragrant leaves, green pepper, cinnamon and cuoguo. Chinese people love chilli oil as much as Koreans love spicy Korean cabbage. Chilli oil has become one of the essential condiments in every household. It is the secret to delicious cooking and a national custom of the Chinese people. If someone has ever visited China, they will find a glass bottle of handmade chilli oil on the table in almost every restaurant. Handmade chilli oil is entirely different from the chilli oil you can buy in the supermarket. Supermarket chilli oil is mass-produced and has a saltier taste, like Lao Gan Ma (China’s famous chilli oil brand). Handmade chilli oil will be more transparent, so people can know exactly what ingredients are used. The oils you choose will also be healthier. Homemade chilli oil is the best choice for hygiene, cost and taste.
Learning strategy of multimedia elements
Through our study of multimedia technology this semester, we chose to use video production to share our teaching content with you. According to the cognitive theory we learned this semester, there is a limit to the amount of knowledge our brain can receive while learning, and at the same time, too much content can lead to increased pressure on the learner during the learning process, thus leading to a decrease in learning efficiency. Combining the Split-attention principle, combining text and pictures with video content can make our videos more vivid and attractive. Compared with a single text narration or slide presentation, based on the principles of personalization, sound, embodiment, and images, I think video instruction can bring a better visual experience to the audience. Adding sound narration and editing the production process in the video presentation, combined with sound narration and text labelling, can bring both visual and auditory experience to the viewers, thus increasing their interest and learning motivation. The addition of background music in the video can make the atmosphere of the video softer, increase the fun of the video and reduce the tension of learning at the same time. We also added some subtitles to the video to briefly label the main ingredients, tools and essential steps of making chilli oil to ensure that the text content is not too much while playing aid to learning, which allows learners to take notes more easily when watching and quickly find keywords and primary content, which is more in line with the signal principles we have learned.
My teammate and I made a video on making chilli oil to help you follow our steps to make healthy chilli oil at home. In this video, we are going to cover the ingredients and tools to make chilli oil and present it as a video clip. Although chilli oil can be purchased in many ways, such as Lao Gan Ma, the authentic Chinese traditional handmade chilli oil is unique. Handmade chilli oil is a good choice from its health perspective, cost, and taste.
To help audiences make better in chilli oil, we will cover the following area:
A. Written description, including the English of the ingredients used
B. Voice description, which includes background music, voice explanation
C. Learning objects and the importance of chilli oil
After watching our videos and blogs, you can learn how to prepare the materials and the production steps. At the end of the video, we also provided the dishes that used chilli oil, like noodles and Chinese salad.
Why chilli oil is important to the Chinese?
The importance of chilli oil to Chinese people may also be the basis of China’s love of spicy food. Chinese people’s habit of eating spicy food originated from the weather in some regions, for example, wet and cold southwest areas such as Sichuan, Guizhou and other regions. They choose to eat spicy food to keep their body warm by eating spicy food. Eating spicy food can stimulate people’s taste, and over time, Chinese people tend to prefer spicy food more and more. So chilli oil will add spicy to a lot of non-spicy foods. For example, cold dishes are not spicy, but chilli oil will make the dish more appetizing. The Chinese often say that chilli oil is the “soul” of a dish. At the same time, chilli oil is the most convenient and direct way to add spicy to people’s meals. People do not need to recook the whole dish; add a spoonful of chilli oil to the dish and stir it. This is why many Chinese students choose to make chilli oil because they miss the taste of home.
The uses of chilli oil:
1. Go with traditional Chinese food, such as dumplings
2. Stir-fried vegetables, Hot pot,
3. Any noodles and rice: Pho Noodle, Rice Noodle, Noodle soup, Fried Rice
Anything you want to make spicy can be made with chilli oil, which has a long shelf life.
If you run into problems, you can always give us the comments in the blog pages. As the same time, if you find other amazing ways to use chilli oil, please feel free to share feedback with us (Hint: try to combine with western food, maybe you will find a new discovery). We hope you can enjoy the chilli oil. Good Luck!
An assessment is a measure of what a student has learned. It is defined as how well a student has mastered a section of content. Also, professors can use grades to assess student progress and mastery of skills. In this week’s lesson 337, we studied the difference between summative assessment and formative assessment.
By definition, the most straightforward understanding is that a summative assessment is an assessment of students’ mastery of a subject at the end of a year or a unit of instruction. On the other hand, formative assessments are provided during the learning process to determine student progress toward learning objectives. Both types of assessments are common in most of our courses, regardless of major or field. As a student, I prefer formative assessment to summative assessment, which is usually not in the form of a grade because it is given during the learning process. Its primary purpose is to detect whether the student is making progress toward the ultimate goal of skill mastery. In this process, the teacher can determine the level of student learning and provide timely assistance. For example, in my econ203 course, the professor gave us 1-2 questions (which would not be scored), mainly in multiple-choice format, and the system automatically tallied all the answers after the students chose them. At the same time, the instructor explained why the options were wrong based on the tally. I especially liked this form of formative assessment because not only did we get not to be graded, but we also got to know in real-time what we did wrong, which was a great way to build a foundation for our ultimate goal.
But both formative assessment and summative assessment can help students know where they are lacking, but in college courses, if you make a mistake in the summative assessment, you don’t get a second chance to update your grade. Therefore, most students will perform abnormally for fear of being nervous in midterm and final exams, but that doesn’t mean they are not on the proper instruction.
This week I will post a message about AR on multimedia learning. With the development and research of random technology, AR will also be widely used in our multimedia learning area, although there are still a few APPS using AR at present. For example, some common AR apps in daily life include Google Map, 3D virtual reality house viewing, and AR games. In the future virtual classroom, students and teachers can put on AR glasses to study topics together in the same space without physical contact. For example, the learner can use AR in interior design to learn space measurement, decoration, the physical environment, and display art through 360° and 3-D space. AR education is a new educational form and content produced by applying AR (augmented reality) technology in education. The essence of AR education is still education, but because of the combination with AR, there are many new characteristics and new teaching methods, learning methods. People can interact because AR combines the best of the virtual and real worlds. In education, AR can be applied in different scenarios, such as skill training and gamification learning. The application of AR in the training process of practical operation skills is probably the simplest. Because AR head display device develops very rapidly, it has been widely used in medical, military, commercial, and other aspects. AR teaching can provide a vibrant and three-dimensional learning environment and create a completely risk-free operating environment.
In medicine, for example, AR technology can display human organs and bones in 3D to train surgeons and medical workers. Both VR and AR can be used in digestive surgery. Patients are first scanned with CT or MRI and then simulated, and 3D modeling technology is used to generate a virtual human body that looks completely transparent. Surgeons can use fundamental surgical tools to carry out surgical training on the virtual human body, and interactive tracking can be carried out in real-time during surgical training. AR presents all the contents in 3D, which is very intuitive and vivid, helpful for students to understand and remember. For animals, plants, daily necessities, and other three-dimensional objects that are visible in reality, it is no longer necessary to imagine 3D images from planar 2D photos. AR can be visually displayed for radio waves, magnetic fields, atoms, and objects that are abstract or invisible to the naked eye, which helps to improve cognition and understanding.
AR is a good combination of the gamification of education that we studied earlier. Games are a quick and effective way to learn in many learning situations and can be very effective. The visualization and interactivity of AR can naturally design desirable gamification teaching content to significantly improve students’ learning willingness and stimulate their interest in learning. From passive learning to active learning.
AR application: Complete Anatomy
Complete Anatomy offers over 17,000 high-quality anatomical models. It covers almost all of the human anatomy, from macro to micro. Local anatomy of 206 human bones, head and neck, and blood vessels, muscles and nerves all over the body; Small to including the eyeball, teeth, aorta and other levels of micro-anatomical structures, and even the human body’s four central tissue cells, spermatogonial cells, egg cells 3D structures are included. I highly recommend this software for medical students, and you can use your iPad to explore various parts of the human body, using AR technology to display 3D anatomical models. The cool part is that AR can also show pain, bone growth, and fractures in the model.
By understanding and study of multimedia learning, the principle of multimedia learning is obtaining critical content more effectively and faster. In the process of multimedia learning, its range is full of vitality. Capturing the vast amount of information we need is an essential part of focusing on and improving.
Instructional design is concerned with outcomes that it can measure reliably and effectively. The creation of effective and reliable measuring instruments is essential. Dr. Merrill has said that all instructional design elements mentioned are essential when creating instructional and learning materials. When I passed the infographic production in the third week, I thought I could use it to improve my previous investigation report on recycling. I created an Infographic based on my data through Canva, an effective poster-making website. Infographic is a tool that perfectly combines the principles of multimedia learning to help learners intuitively understand all the data and results. I originally typed my survey questions and tables on each page in the form of PPT, but without real-time explanation, visitors may not know what I want to research. However, according to the Modality principle, I converted the data into ICONS and combined the narrative text to make an infographic. People learn better from graphics and excitement than from graphics and printed text. I also used signal principles such as bold numbers in the same color scheme and font to highlight important information. I think the elements I choose can help my readers understand what I’m saying, such as people in skirts and people without skirts, and sometimes these elements are more direct than words. Additionally, I added a title to each icon and some general statements to help learners better grasp the meaning of each icon. Through multimedia learning, I found that not all information can only be presented in the form of PPT. We can choose the most suitable tool to deliver different people’s content and resources, such as infographics, pictures, and video clips. I used to think of information sharing as simply typing all my thoughts on the screen without using the principle of multimedia learning, which may make the viewer miss the point.
Next are my original PPT content and the infographic I changed according to this PPT.
Original:
Re-edited:
Gamification is a particular way to increase student interest and engagement. Gamified learning adds game elements to traditional education, such as competition, music, rewards, rules, and more. The purpose of gamification is still primarily testing, but in a game without game environments. Generally, it adds game mechanics or game elements to websites to attract consumers and students.
We’ve come across many gamification platforms such as Quizzes, Kahoot, etc. As it turns out, based on my personal experience, I do think gamification makes me feel more involved. Although its primary purpose is to test students’ mastery of knowledge, I will not reject this test in this process. On the other hand, a lot of routine testing I think of it as a task. I remember a lot from an activity when I didn’t feel excluded from it.
For example, when I was in college, my professor would prepare a game for us every week, Kahoot. This is a site that fully meets the principles of gamification. First of all, each of us is an individual, and students need to earn points to compete for the top three (the top three get an extra 1% of participation points). My favorite part of this activity is its background music. Earworm’s music keeps playing during the game, which I think will be a very effective memory point. Second, the game mechanic is that the faster and correct answers are given within a limited amount of time will result in higher scores. Students will try to answer every question because of motivation (1% participation score). I think this kind of gamified learning allows me to believe in the process of learning and allows me to earn points through learning. It’s like when puppies learn to sit down and give commands and rewards. So motivation and memory points are essential in gamification. Kahoot does an excellent job of remembering facts, not just the background music, but the shapes and colors of each option (triangles are red, hexagons are blue, circles are yellow, squares are green).
However, I think what needs to be improved is that in the process of playing this game, although everyone is fair, there must be some top-notch students in the class, they may get the top three every time, if it goes on for a long time, the lagging students will lose interest and motivation. But during exploration and learning, gamification increases our interest and engagement compared to traditional testing.
This week we studied the TPACK model. What is TPACK? In a nutshell, it is a central part consisting of three parts: technological, pedagogical, and content knowledge. This model identifies the teacher knowledge required to integrate technology in a complex teaching environment effectively. The addition of technical expertise provides an effective filter for teachers to check their views on technology integration, even though the intersection of content knowledge and instructional knowledge is considered central to effective teaching. With the development of science and technology, teaching with science and technology is now indispensable. For example, some video editing software is used to make a course teaching. Teachers often use software to add features to their lectures. Now, of course, there are many technical tools available in all aspects of education, such as duplicate checking software to determine whether students are plagiarizing. It also provides teachers with an effective teaching tool to judge the quality of students’ work.
However, SAMR is made up of four components: substitution, Augmentation, Modification, and Redefinition. I think this model is a change from technology to Enhance to transformation. For example, students create their own knowledge points and content through materials provided by teachers. He was more concerned with the ways and means of knowledge composition. For example, we use the sketching notes in class to improve our understanding and summarize ideas. Use the power of technology to enhance and share your content. The overview of SAMR provides a reasonable basis for how educators can use it to assess multimedia. Therefore, TPACK focuses more on the improvement and application of technology to learning to detect and improve the quality of teaching.
The SECTION is set up for seven steps: Students, Ease of use, Costs, Teaching Functions, Interaction, Organizational, Networking, and Security and Privacy. In my opinion, it is more of a significant syllabus at the beginning of multimedia teaching. It is not more focused on teaching content production and technology. It is more focused on testing the feasibility and practical process of the course. For example, teachers need to consider and select the appropriate software or platform according to the background of the target population. And the hidden problems and consequences that extend. It’s a judgment from evaluation to testing and implementation.
I think the ultimate goal of these three models is to achieve a higher quality of learning. Because there will be very different learning choices in the current learning career, we need to choose other teaching models according to different situations. But now, more and more teachers are combining the three learning modes to provide students with more convenient and effective teaching.
Feel free to leave any comments. Thank you.
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